Comments
dabestchicken21 days ago

You have provided 0 new evidence that wasn't already used as proof in the first ban which has been completely served. I commented on someone else's comments and laughed that you continue to blame me for it, I SAY nothing transphobic in the clip, please quote it if I do.

dabestchicken21 days ago

I served my ban for the slur used in the past... get over it. I have not used that language again since!!!

dabestchicken21 days ago

That is not proof of anything. I was laughing that you CONTINUE to be mad at the wrong person. I do NOT miss gender you but, you are still mad at me that is why I was laughing. You continue to take out-of-context clips and provide zero avenues for explanation.

dabestchicken22 days ago

Also here is the currently provided "reason" for Spacebar's ban

Natergamer likes this
dabestchicken22 days ago

I was just banned and provided 0 reasons for it. I was ignored when I reached out to the staff team.

They continue to ignore me and refuse to provide a rule I have broken or a reason for my ban; while also mocking my attempts at reporting the abuse in staff chat.

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dabestchicken2 months ago

Pickle to address your points:

1.The addition of new categories with no to little runs is no reason against the split. I don't see why that would matter considering that this is about Zeekers runs being considered as if they were normal.

^ Although this is a good idea for normal categories ALL kill% and slayer% are already considered glitched not normal. That being true, it would not make sense to add an unrestricted slayer% when the only version is already a glitched category.

  1. "[...]The point of the beehives split was to reduce RNG by allowing the game to be played in a normal way that doesn't require perfect beehive RNG, right? So why can't they be split in this instance

^ Removing beehives (accidentally) increased RNG because 3 hives on march/vow are more common than 244 assurance on 1Quota record pace. As a result, you do MORE resets of assurance to get the loot and pace you need over beehives. *Noting this point to show you possible outcomes of splitting already inactive categories as well as, mentioning the intended outcome and actual outcome of removing BEES *

PS: I think beehive categories are being considered for unrestricted rules soon(possibly including gift box manipulation) because of how dead/inactive it now is.

  1. that requires you to make an entire new account and rebuy the game that can immediately grant you unlimited credits

^ If you change your main steam name and then re launch game you don't need a new account/game key ^

Summary

Zeekerss being added to the category has not changed any of the possible best times; except for dog kill% and slayer%. As mentioned my Void above as well Slayer% and kill% are not intended to show looting skill. Zeekerss has improved the running quality of the 2 runs it affected as well because there is less Idle time in the runs (No need to camp vents forever), which increases the chances of a LOOK at a competitive run, while also retaining the RNG generated by the fresh save(Seed, weather, sales, etc).

Regardless all of our points made here are irrelevant; if you think Zeekers is bad for kill%, soon you will be allowed to(STILL WAITING FOR VOTE @Voidspace) "eject spam" to decide the weather and sales on your first moon. Which gives you even more flexibility and control over the starting save than Zeekers.

Example:

Ejecting 8 times in a row at the start of the game(not timed) will allow you to start on eclipsed assurance. So you will incur no time loss and, be allowed to start on the moon and weather of your choice. With Zeekerss first day eclipsed Assurance is impossible; with "Eject Methods, it is 100% if you want it to be.

So talk about removing RNG xD You now will be allowed to remove all of it if that vote goes through.

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dabestchicken2 months ago

Juuicy to address your points:

  1. Then why do I have to start my run on a new file? Zeekers is on the same level of impact as starting on a pre-existing save.

^ You make a new save to ensure that the lobby you created is identical (0 RNG change) to those of other runners (ex. seed, sales, weather). It also helps moderators to identify modified runs with different starting conditions. ^

^Loading from an existing save and the new "eject methods" DOES change the seed, weather, and sales(AKA altering the RNG of the actual kill) ^

^ Zeekerss does not change the ship's "level seed", weather, and sales but; it changes money(To isolate the categories' skillset of killing monsters, not collecting loot). ^

2a. due to the obviously unintended use of it changing runs in such a drastic fashion similar to how beehives were split into a new category for the same reason.

2b. Being able to cut this out substantially lowers the amount of RNG needed to get a competitive run (runs like thumper and spider have gotten so low that the only real way to beat it is to get both an immediate stop/yield sign and monster spawn).

I may be misunderstanding 2a and 2b. so help me out here if I miss something <3

To clarify, none of my team's thumper and spider records use Zeekerss currently which, I believe you pointed out.

^ The Spider 2man record also buys the shovel and walks in... so in end-game theory you are right but, this is not currently even close to the situation for those records. You could still buy a shovel and run in on MOST maps for both monsters using "negative weight".^

^ You also mention that even with Zeekerss, all kill% runs would be perfected on assurance or march anyway; so what is the, "obviously unintended use of it changing runs in such a drastic fashion" you mentioned? ^

^ The ONLY directly affected category in kill% from Zeekerss is dog because you can go to eclipse first rend/dine, which you didn't mention as an example for that argument. ^

PS: You kind of make your own great argument against "vault saves"/existing saves by highlighting the fact that vault saves provide time saves VS Zeekerss and regular Assurance sign runs.

PS2: Also, Zeekerss is a time loss against Assurance sign runs because you have to wait for shovels as you noted.

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dabestchicken2 months ago

Pickledog and JuuicyFruit <3 Nice to finally talk to the only other people running kill%!

BigBoe and Void please let me know what you think of these points made in response to all people in the ticket <3 (I need some objective opinions)

With that said, the points all of you made could be more accurate or further discussed.

Bigboe, Pickle, Void:

  1. Nucracker/Masked and Death% Kicking drastically. - "boe"

^Can't use it in Death% so DW <3^ EDIT THIS MAY BE LOOKED AT GOING FOWARD

2a. I would also prefer Zeekers as its own category as it changes the RNG for Kill% Nucracker/Masked - "boe"

2b. It takes entire parts out of the run for the categories that it really, really affects (Masked 1 employee and Nutcracker).

^ The ONLY correct point made here is from Boe. It changes the RNG... to allow people to take time loss. Masked and Nut will ALWAYS be faster WITHOUT ZEEKERSS on Assurance(confirmed because no sign spawns on rend/dine). ^

^ I will note the RNG is better for finding the monsters but, there is no situation in which Assurance is not faster for IDEAL run. Even if you use Zeekerss it is only temporary PB on nut until the harder RNG is hit on Assurance. ^

3a. If you allow it for Kill% due to the reasons you gave like reducing scrap RNG, wouldn't that argumentation also apply that Zeekers should be allowed for Bestiary% and Log%? - "Boe"

3b. Slayer% having Zeekers is different from Bestiary% and Log%. Bestiary%/Log% are "natural" progressions that require you to go to the specific moons to get the file (mainly Log%, Bestiary% is more luck-based). However, Slayer% is an extension for Kill%, where you are focusing on killing and not anything else. - "void"

^ I agree with what Void says about "natural" progressions being intended in Bestiary% and Log% because those are both included in the terminal/console as the story. Kill% is not included in the "natural" story progression of the game by the Creator.^

^ Also in theory Void, any combination of scrap %'s you hit will still allow you to go any T3 moon quota 2 guaranteed for log%(plus logs don't move). I would even go as far as saying there is 0 luck in a completed log%. ^

^ In Kill% you could get 3 eclipsed moons in a row with 0 killable mobs inside but full PL from unkillable mobs(aka soft lock for Q1; which could happen each quota). Even in Bestiary%, you would not be soft-locked in that position for a full quota because you can scan some of the unkillable mobs. ^

^Also on EVERY map (without soft-lock^) you can roll more monsters before getting what you want; wherewith scrap you need ANY combination of items to = $required (AKA kill% is more luck-based than at least Log% and maybe bestiary% as well with soft locks possible for entire days on kill% but not Bestiary% or Log%)^

PS: I thought the same thing as Boe does here in 3a. when I originally got told there would be a vote on that(Cough Void cough).

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